LECTURE NOTES
Week 1 (PDF)
Week 2 (PDF)
Week 3 (PDF)
Week 4 (PDF)
Week 5 (PDF)
Week 8 (PDF)
Week 9 (PDF)
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SOUND DESIGN RESOURCES
Film Sound
Designing Sound
Filmsound.org
Sound Design for the Moving Image
Filmsound Daily
Film Sound Terminology
Game Sound
Gamasutra
Game Audio
Game Sound Design
Game Sound Design Links
(More) Game Sound Design Links
Radio Sound
It's a Wonderful Life: A Live Radio Play
Radio Plays (Sci-Fi)
The Mercury Theatre on the Air
Podcasting
Lost and Found Sound
Radio Diaries
Radio Diaries (New York Works)
The Sonic Memorial Project
StoryCorps
Foley
The Art of Foley
The Guide to Sound Effects (the collected wisdom of the industry)
Foley Links
Funny clip about foley from Albert Brooks' Modern Romance
Human Giant--Foley Artist (satire)
Tutorials, How-To, Guides
Electronic Music Interactive
Principles of Digital Audio
Microphones, Recording Techniques
History of the Microphone
Stereo Microphone Techniques
Stereo Recording Procedures
Mid-Side Stereo Microphone Technique
Open Source, Creative Commons, etc.
CC Mixter
Creative Commons
Find Sounds
Free Sound Samples
Incompetech Royalty-Free Music
Internet Archive: Open Source Audio
Internet Archive: Open Source Movies
Internet Archive: Prelinger Archives
OpSound
Magazines, Networks, Organizations
CinemaSound
DesignObserver
Millimeter
Mix (Professional Audio and Music Production)
Motion Picture Sound Editors
Communities, Forums, Technical Resources
Logic Pro Help
Logic Users Group
Minidisc.org
Tape.com Technical Resources
Taperssection Forum
Blogs
Audio Cookbook
Create Digital Motion
Create Digital Music
The Music of Sound
Music Thing
Remix Theory
The Sound Cart
sync.sound.cinema
Unidentified Sound Object
Acoustic Ecology
American Society for Acoustic Ecology
Ear to the Ground
The Nature Sounds Society
New York Society for Acoustic Ecology
NoiseTube
Save Our Sounds
Barry Truax
Wildlife Sound Recording Society
World Forum for Acoustic Ecology
Sound Art
CRiSAP (Creative Research into Sound Art Practice)
Electronic Music Foundation
Extreme Slow Soundwalk
The Freesound Project
The Ground of Music (Canada)
Locus Sonus
Near Hear
New Adventures in Sound Art
Noise Free America
The Noisy Ape
Opsound
Signal Decay: The True Sound of Industry
Sonic Arts Network
Sound Art Resource Page
SoundBlog
Sound Culture
Sound in Art/Art in Sound
Soundsnap
Soundwalk
Soundwalkers (Raquel Castro)
Soundwalking in Queen Elizabeth Park
Treetheater
Vancouver New Music
Wandering Ear
Window Standpoint Series
Sound Maps, Soundscape Projects, Installations
Atlas Sound: A Typology of Sound Maps
Atlas Sound: A Typology of Sound Maps: II
fieldsepulchra
Gordon Soundscape
London Soundscape Project
Madrid Soundscape
Mind the World
Mississauga Sound Map
Montreal Sound Map
NYSoundmap
Radio Aporee
Revenant: Sound
The Silence of the Lands
The Smalls Street Sounds
Sons de Barcelona
Sound and Story Project of the Hudson River Valley
Sound Cities
Sound Transit
SoundClips: Audio Experiences
Soundscape: A Sense of Sound
Soundmap of Cologne
Their Circular Life
This is Not a Test
Tree Listening Installation
Window Standpoint Series
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SOUND DESIGN FOR FILMS
2012
Artificial Intelligence
A Bug's Life (Part 1) (Part 2)
The Discovery Channel
Forrest Gump (Part 1)
Forrest Gump (Part 2)
Forrest Gump (Part 3)
Forrest Gump (Part 4)
Forrest Gump (Part 5)
G.I. Joe: The Rise of Cobra
Indiana Jones (Part 1) (Part 2)
Invictus
King Kong (Part 1) (Part 2) (Part 3) (Part 4) (Part 5) (Part 6) (Part 7)
Lord of the Rings: Fellowship (Part 1) (Part 2)
Lord of the Rings: Two Towers (Part 1) (Part 2) (Part 3)
Panic Room (Part 1) (Part 2)
Saving Private Ryan
Star Trek (2009)
Star Trek (2009) (Part 1) (Part 2)
Star Wars (Ben Burtt on Lightsaber Sound Design)
Transformers
Transformers 2: Revenge of the Fallen
Wall-E
Wall-E (version 2)
Where the Wild Things Are
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SOUND DESIGN FOR GAMES
Army of Two: The 40th Day: Creating the Sound Trailer
Operation Flashpoint 2
Scarface
Shatter
SOCOM III
World of Warcraft
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READINGS ON SOUND DESIGN
Sound Design Articles sorted by Movie
Bridgett, Rob. "50 Cent: Blood on the Sand."
Bridgett, Rob. "Hollywood Sound." (Part 1) (Part 2) (Part 3)
Bridgett, Rob. "Post-production sound: a new production model for interactive media." (PDF)
Bridgett, Rob. "Prototype."
Bridgett, Rob. "Scarface: The World is Yours."
Bridgett, Rob. "The Role of an Audio Director in Video Games."
Bridgett, Rob. "Tips for Game Sound Designers."
Bridgett, Rob. "Vanishing Point."
Carlsson, Sven E. "Sounds of Illusions: Sounds of Moving Images."
Coffey, John. "An Open Letter from your Sound Department."
Dykhoff, Klas. About the perception of sound." (PDF)
Geoghegan, Michael W. and Dan Klass. "Podcast Solutions: The Complete Guide to Podcasting" (PDF)
Isaza, Miguel. "Sound Design Essentials: Software Pt 1: Database and Organizing."
Jackson, Blair. "Sounds of the Sea: Bringing Authentic Naval Audio to Master and Commander."
Kelleghan, Fiona. "Sound Effects in Science FIction and Horror Films."
Lord, Max. "Why Is That Thing Beeping? A Sound Design Primer."
Marshall, Jane Knowles. "An Introduction to Film Sound."
Martin, W. Eric. "IP Foley Artist: A Day in the Life of an Independent Professional."
McGrath, Ben. "Wicked WInd," New Yorker, 20 October 2003.
Pasquariello, Nick. "Tucker: The Man and His Dream: Sound design for a dreamer."
Peck, Nick. "Sound by Design: Make Pictures Come to Life With Sound."
Ross, Jeremiah. "Creating the Sound Effects for Shatter."
Rydstrom, Gary. "Sound Design of Terminator 2."
Rydstrom, Gary. "The Haunting: Making You Hear the Bumps in the Night."
Schurr, Ande. "Boom Operating: The Art and Passion." (PDF)
Schurr, Ande. "Sound Tips."
Sergi, Gianluca. "The Sonic Playground: Hollywood Cinema and its Listeners."
Sergi, Gianluca. "In Defence of Vulgarity: The Place of Sound Effects in the Cinema.'
Sonnenschein, David. "Chapter 2: Expanding Creativity." (PDF)
Sonnenschein, David. "Chapter 3: From Vibration to Sensation." (PDF)
Sonnenschein, David. "Chapter 4: Sensation to Perception." Part 1 (PDF)
Sonnenschein, David. "Chapter 4: Sensation to Perception." Part 2 (PDF)
Sonnenschein, David. "Chapter 7: Sound and Image." (PDF)
Soundsnap. Profile on Frank Serafine.
Spanos, George. "Silence in Sound Design."
Thom, Randy. "Designing a Movie for Sound."
Ulano, Mark. "The Art of Zen-Boom, Parts 1 & 2." (PDF)
Ulano, Mark. "Moving Pictures That Talk: The Early History of Film Sound."
Weis, Elisabeth. "Sync Tanks: The Art and Technique of Postproduction Sound."
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READINGS ON SOUND
Cage, John. "The Future of Music: Credo"
Daniel, Diane. "The Sound of a Sitka Spruce." (PDF)
Delehanty, Suzanne. "Soundings."
England, Phil. "Making the Nature Scene." (PDF)
Ferrington, Gary. "On A Clear Day I Can Hear Forever."
Hill, S. Arden. "Listening to Myself Listening."
Moore, Kathleen Dean. "In Search of Silence." (PDF)
Oliveros, Pauline. "Deep Listening: Bridge to Collaboration"
Peterson, Ivars. "Sounds of the Seasons."
Pinkowish, Mary Desmond. "Quiet, Please!" (PDF)
Rogers, Thomas: "In Pursuit of Silence."
Russolo, Luigi. "The Art of Noises."
Toop, David. "The Art of Noise."
Westerkamp, Hildegard. "Soundwalking."
Wrightson, Kendall. "An Introduction to Acoustic Ecology."
Ximm, Aaron. "Sound, Art, Music." (PDF)
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ADDITIONAL READINGS ON SOUND AND DIGITAL MEDIA
Bach, Glenn. "The Extra-Digital Axis Mundi: Myth, Magic, and Metaphor in Laptop Music" (PDF)
Betancourt, Michael. "Disruptive Technologies: The Avant-Gardness of Avant-Garde Art"
Cascone, Kim. "Laptop Music: Counterfeiting Aura in the Age of Infinite Reproduction" (PDF)
Cascone, Kim. "The Grain of the Auditory Field" (PDF)
Concannon, Kevin. "Cut and Paste: Collage and the Art of Sound"
Dworkin, Craig Douglas. "Unheard Music" (PDF)
Higgins, Dick. "Synesthesia and Intersenses: Intermedia"
Kahn, Douglas. "Sound Art, Art, Music"
Kaspori, Dennis. "Towards an Architectural Open Source Practice"
Krause, Bernie. "Anatomy of the Soundscape: Evolving Perspectives" (PDF)
Krages, Bert P. "The Photographer's Right."
Miller, Paul D (DJ Spooky). "Loops of Memory: Sampling, Memory, and the Semantic Web"
Minami, Hidekazu. "An Interface for the Urban Soundscape" (PDF)
Patterson, Andrew. "Re-Appropriating Urban Space: Confessions of a Potential Mobile Graffiti-Artist" (PDF)
Robair, Gino. "Going Wild."
Sontag, Susan. "The Aesthetics of Silence"
Thaemlitz, Terre. "The Crisis of Post-Spectacle 'Live' Contemporary Ambient Performance"
Truax, Barry. "Models and Strategies for Acoustic Design"
Tuters, Marc. "Geograffiti as the Digital Production of Nomadic Space" (alternative link here)
Vanhanen, Janne. "Loving the Ghost in the Machine: Aesthetics of Interruption"
Van Veen, Tobias C. "Hearing Difference: The Seme" (PDF)
Van Veen, Tobias C. "Laptops & Loops" (PDF)
Whitelaw, Mitchell. "Hearing Pure Data: Aesthetics and Ideals of Data-Sound" (PDF)
Whitelaw, Mitchell. "Inframedia Audio" (PDF)
Whitelaw, Mitchell. "Sound Particles and Microsonic Materialism" (PDF) |
READINGS ON PLACE, LANDSCAPE, MAPPING
Cosgrove, Denis. "Carto-City." (PDF)
Cresswell, Tim. Excerpt from: Place: A Short Introduction. (PDF)
Cross, Jennifer. "What is 'Sense of Place'?"
Cuper, Kenny. "Walking As Do-It Yourself Urbanism." (PDF)
Debord, Guy. "Theory of the Dérive."
Fitch, Andy. Sixty Morning Walks.
Hall, Stephen S. "I, Mercator." (PDF)
Hansen, Anders Hund. "Walking Through a Liquid Forest of Symbols." (PDF)
Hart, Joseph. "A New Way of Walking."
Hiss, Tony. Excerpt from: The Experience of Place. (PDF)
Interview: "Will Self: On ‘Psychogeography’ and the Places That Choose You.'"
Lopate, Philip. "On the Aesthetics of Urban Walking and Writing."
Lippard, Lucy. Excerpt from: The Lure of the Local: Senses of Place in a Multicultural Society. (PDF)
Sant, Alison. "Redefining the Basemap" (PDF)
Spirn, Anne Whiston. Excerpt from: The Language of Landscape. (PDF)
This American Life: Mapping.
Wrights & Sites. "A Manifesto for a New Walking Culture." |
AUDIO FREEWARE/SHAREWARE/OPEN SOURCE
Audacity
Audacity
LAME MP3 encoder for Audacity
VST Enabler (allows installation of VST Plugins)
List of VST Plugins that work well with Audacity
Portals and Communities
DatabaseAudio
Don't Crac[k]
HitSquad
MacMusic
Freeware/Shareware
Ambiloop (Win)
AnalogBox (Win)
Analysis & Resynthesis Sound Spectrograph (Mac)
AT&T Voice Generator
Audio Hijack Pro (Mac)
AudioPaint (Win)
Aurora (Mac)
Bassman (Win)
Bitmaps and Waves
Bitmap to Wav
Blip (Win)
Buzz (Win)
Clicker (Win)
Coagula Light (Win)
Color Tones (Win)
Connector (Mac)
Cool Edit (Win)
Draw the Sound (Win)
DrumSynth (Win)
Enrythmizer (Win)
ER-0 Drum Synthesizer (Win)
Gloops (Win)
GrainBox (Mac)
Granulab (Win)
Granulator (Win)
ixiQuarks (Mac)
Jesusonic (Mac)
LazyFish
Max/MSP Runtime
MicroMog (Mac)
Monalisa (Mac)
Moonfish (Win)
MultiWave (Win)
NoiseGenerator
NoteGate (Mac)
Picker (Mac)
PolyMachine (Mac)
Praat (Mac)
SawCutter
Say (Mac)
Say It! (Win)
Shell (Mac)
SimSynth (Win)
Slicer (Mac)
SoftSynth
Sonic Visualizer (Win)
Sound 2D Warper (Win)
Soundhack (Win)
Sound Morpher (Win)
Spectrogram
SpinOSC (Mac)
StockSynth (Mac)
Stomper
Synplant (Mac, Win)
SynthFactory
Theremin (Win)
TS 404 (Win)
Vocoder
WinGrain
Live Performance Tools
Audiomulch (Win)
Autocrap (Mac)
Crystals (Mac)
F|LUX (Mac)
Lauki (Mac)
MicWorld (Mac)
Noiser (Mac)
SoundViruses (Mac)
SpinDrum (Mac)
Tree (Mac)
Players
Cog
VideoLAN
Backup Software
SuperDuper! |